Legion Td 2 Guide
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Legion TD 2Interaktive Guides und Lexikon - Legion TD 2 Android APK herunterladen und installieren. Verbessern Sie ihre Fähigkeiten mit Guides und erkunden Sie. Legion TD 2 ist ein Spiel von AutoAttack Games, das von AutoAttack Games vertrieben wird. Es gehört zum Casual Game-Genre, Unterkategorie Tower Defense. Starting now, Legion TD 2 is on sale and featured on the front page of Steam. Weekend [Updated ] The Legion TD 2 Guide by LForward. The guide for.
Legion Td 2 Guide About This Game VideoLegion TD2 Guide: 7 Tips for new players - Read description My twitch-channel: lalocandadelpostino.com 1. pick a predefined legion 2. be aware of your surroundings 3. focus on denying workers rather than forcing. Legion TD 2 is a strategy game played by two teams of two. Deploy fighters (towers) to defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 25 minutes. Legion: Tier: Fighter: Cost: Value: Range: DPS: HP: Dmg Type: Def Type: Ability 1: Ability 2: Atlantean: T1: Pollywog: 7: Magic: Swift: Atlantean. Overview. Legion TD 2 is a 2v2 and 4v4 strategy game. Build fighters to defend your lane against waves of enemies and hire mercenaries to attack your opponents. To win, you must defeat the opposing team's king before they defeat yours. From start to finish, a match lasts around 20 minutes. Legion TD 2 Gameplay Guide [Staff Answer] Jules, Jul 5, Replies: 0 Views: 10, Jules Jul 5, Sticky. Rating & Matchmaking Guide [Staff Answer].
Legion Td 2 Guide Wer Wird Millionär Fragen Selbst Erstellen. - Willkommen bei GameStar!Kommentare einblenden. Ghost Knight. Try to get enough Range Damage for Level 4 and 5 and plan for a 2nd or even 3rd spawn until Level 7. Bingo Casino them again when they reset and use your hotkeys, for example X V and Z to send them. Fighters move upwards to challenge them.
During the battle phase, enemy waves spawn at the top of your lane and move downwards towards your fighters. Fighters move upwards to challenge them.
When your fighters lose the battle, you "leak" and: You earn partial gold Your opponents earn some gold The leaked enemies may damage your king When your fighters win the battle, you "clear" and: You earn the maximum gold Your remaining fighters teleport to your king to defend against allied leaks Workers Workers cost 50 gold and generate 1 mythium per 10 seconds.
Your strategy should be to clear waves with as little gold spent on fighters value as possible. Spend just enough gold on fighters to clear your waves and spend the rest of your gold on workers.
Getting too few workers means you'll have low mythium, which means weak offense and poor late game scaling. Mercenaries Mercenaries cost mythium and are used to attack your opponent.
Mythium can be spent on mercenaries every wave or saved for multiple waves to unleash a larger attack. Mercenaries attack your opponent whenever the next battle phase begins.
Mercenaries hired during the build phase will attack your opponent as soon as the battle phase begins. Mercenaries hired during the battle phase will attack your opponent when the next wave's battle phase begins.
Each player attacks exactly one other player, depending on which lane you are in. King upgrades can only be researched during the build phase.
Income Your income increases immediately and permanently whenever you spend mythium. If you get a Furb here you might get a problem with the gold for a 2nd Elite Archer Level 3.
In worst case, add 1 small Archer in front and 1 in back of the Elite Archer, your build at the wall should look like this now SSES, this way your Elite gets protected and you're able to still hold Level 3 without having 2 Elite, but as I said this is just worst case scenario.
Otherwise you add another small Archer for Level 4. You need to decide now if you want the safe way for 5 with 3 Elite Archer or if you risk it and go 2 Small 2 Elite here, while pushing far more.
This way you add 2 more small Archers for Level 6, otherwise just stay on 3 Elite. From this point, many people just straight push and don't even try to hold Level You do this by simply starting to build small Archers after 3 or 4 Elite, this will give you enough Single Target Damage to hold bosses, don't expect a lot of mid leaks, that usually does not happen.
If you don't have any decent mid game units like Tok, Hydra or Hades, Mutant etc. They are great for 13,14 and actually not too bad for Level 15 aswell if you just mass them.
This is gonna be about Yggdrasil in general and it's Lvl 7 Holder qualities while there is another guide especially for Tree Of Knowledge. Yggdrasil is a holder unit with diverse usages, ranging from Level 5 to Level 7 and 8.
The fortified armor and constant healing are ideal if you want to hold in mid after holding your own lane. Same Units that hold Level 3 will also hold Level 4.
Ygg can almost solo this Level. Note that even 4 Yggs have a high chance to lose the outer Yggdrasils when enemy did a good send, so you would only have 2 Yggdrasils in Mid.
Again, same that was holding Level 7 usually holds Level 8, also 9. Yggdrasil is pretty weak 10 but with all the gold you got from holding and good Anti 10 you might be able to to very good there.
Yggdrasils can recover in mid-game with the usage of Tree Of Knowledge, read more on the seperate guide on Tree Of Knowledge. Tree Of Knowledge is one of the upgrades of Yggdrasil and often used to yolo in early game or to clear waves in midgame.
The start is almost identical to classic Yggdrasil, only exception is that you need to save Gold at the end of Level 3 instead of 90 Gold so you can affort do up to the Tree Of Knowledge on Level 5.
There isn't much to say about how to play Tree Of Knowledge, after you got it on Level 5, you clear this Level and Level 6 without a problem, might look Level 5 though if you got no additions anymore, e.
It does a good job for Level 7 aswell although it does not onehit creeps there if they didn't hit the Yggdrasil a few times, since Level 7 has HP.
That's why some ranged dps in the back or some aura can really help you. Level 8 has below Hp again so you onehit them here again but keep in mind that you only hit 15 creeps with this spell and Spell Immune targets do not get damaged by this ability.
Level 9 has some more HP so you could build up more value here if you feel like it. All in all, Tree Of Knowledge is great for as it provides strong waveclear, so your target is to get of them until Level 17, do not mix them with other melee units, you want your ToKs to die first so your Range DPS can do its work on the remaining targets.
I recommend to get Value Level 3 if your team is good here and if they are not. Without send, Value are pretty likely to hold, but care for the positioning, you should always build them shifted in 2 Rows, beginning from the wall.
I prefer to slightly underbuild for Level 5 and 6 to get the most out of my lumberjack early on, this means going for 5 and for 6, take care of your farm if you only build small Aquas.
Don't build for Level 7 if you could push instead. Build all in for Level 8 again, you want to hold as much as possible, after this you can decide on whether you try to hold Level 9 with some Magic Damage or leak a few creeps to get more time.
Aqua is pretty weak value in midgame so get some frontline for key levels and some backline to clear, Aquas are useful for 12 and ok fo If enemy aims for a Level 18 send you can still up your Aquas.
Harlot is a pretty underrated unit that has the best holding qualities for Level 7, many people struggle though on how to play them. Take care that you get Gold on Level 2 to get a 2nd Harlot, this was the most important part of it already.
If you expect a level 3 send you can add some more small units. Be sure to add a 3rd harlot for every following level, you need a 3rd one or massive adds for Level 4 since Harlot is not one-hitting this Level.
They're also not one-hitting Level 5 so I recommend to get 4 Harlots here, if you want to go full holder, 7 harlots are the way to go but this will need some external feed by your team, you can still hold pretty confident with 6 Harlots and some small aura.
In case of Immolation you should only get 5 Harlots so you hold your own lane atleast. Note that Harlots 2-hit Level 7 which is a huge advantage, but a Furb is making them 3-hit already which is a lot slower, still this is by far the fastest wave clearing on Level 7.
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Enter up to characters to add a description to your widget:. Create widget. Overall Goblin Scientist is good early on in form of Dwarven Engineer and also has late game potential in a form of Mutant.
With relatively low HP pool it can be only used for first waves to tank a bit. This doesn't stack, so if you have two Slavemasters and one Servant that survives at the end of level, you will get total of 8 gold, not With nice damage and attack speed, he is very good on first few waves.
Tribesman has Throw Net ability which is a bit bugged but still works well. What it does is trapping unit under net, keeping it in place, which is nice on melee waves, and useless on ranged waves.
When creeps are flying like lvl 5 for example it will trap unit and put it next to Tribesman. Alpha male is awesome in early game specially on level 10 with his buff for attack speed, but looses his efficiency as mid game goes on.
Can be upgraded to Oracle which has Guardian Spirit ability. Oracle is amazing late game tower as he makes all other towers more tanky if placement is correct.
To get Guardian Spirit buff, towers must be built right next to Oracle due to its small area of effect. With nice HP pool can tank well in early game, but has a bit slow attack speed so in that sense struggles a bit in early game.
Mistress is nice mid game tower with decent damage. This is very good as it basically gives evasion to all your units.
A bit concerning about Mistress is that she has piercing type of damage that is good versus light waves that usually have magic damage which kills her very fast due to her heavy armor type.
This is very good on early waves as Tremor has low cooldown so Minotaur can cast this two or more times during single wave. Tremor doesn't affect flying units, so Minotaur is not awesome on these waves as he is on ground waves.
Bigfoot has Fissure ability that deals 75 spell damage to units around him and stuns them for 1 second. Overall nice tank at all stages of the game, but struggles a bit on ranged waves with magic attack type.
As majority of tier 1 towers, he is pretty much useless in X3 mode. Can tank first few waves a bit, but not awesome by any means.
This is very good, makes him more durable in early game when creeps have low damage. Overall, Frenzy Ghoul is great early games tower, tanks good with his life steal and attacks fast too.
As all other Undead units, he is weak a bit. Has Small Splash ability that does splash damage to units next to main target.
This only works on ground units. Overall slow and weak, try to avoid building it. Fire Archers are good on early waves due to their attack speed, but they have low damage.
Necromancer can be upgraded once, but has two different upgrades. Necrolyte is good early game tower, but looses efficiency as game goes later.
As units has low HP in early game, he is not so good early on. As game goes on his aura drains more and more HP, so he does insane amount of damage in late game to all enemy creeps Heartstopper aura has huge AOE.
With his nice attack speed and HP pool he is good in early game, can hit hard and tank nice amount of damage. The Butcher is nice tank in early and mid game, has insane damage but slow attack speed.
Overall decent, but not epic tower by any means. Would be nice tower in early game, but his price does't allow you to build it early on costs gold, and at level 1 you have gold.
He is nice mid game tank with Circle Splash ability that deals splash damage on ground units around main target. Death Dragon has insane damage but due to his slow attack he is not that awesome.
Good in lategame as he is flying, so he doesn't bug much with other, ground towers. He can be used in early game to tank a bit, but you will need something to attack behind him due to his 1.
Has low HP but attacks pretty well in early game. Zeus is extremely good in early-mid game due to his insane attack speed.
Zeus has Power Surge ability that deals 50 bonus damage for cost of 10 mana. Pyro is insane in early game, he can tank a lot, has extreme damage and attack speed.
He is also good in mid game as a tank. Overall Pyro is one of the best early game towers. Can be used as tank in early game, but with his slow attack speed, deals low damage.
This is not much in early game when you have few towers with low damage, but gets better and better as you build more towers. As a damage dealer pretty much useless due to his poor attack speed, but as a Captain great supportive tower.
As i said this is nothing in early game, but in late game they give extreme amount of bonus damage to your tower mass. With his nice HP and attack speed he can be used in early game.
Leviathan is probably the most useless tower in Legion Tower Defense Mega. With 2. Aslo useless ability as it depends on his attack speed.
With his nice HP pool can tank nicely in early game, but he has slow attack speed. Compared to Cyborg he is stronger, but his main advantage is his nice attack speed.
Krogoth is quite good early-mid and even late game tanky tower, only concerning thing about him is that he is a bit expensive.
It is also expensive even for mid game, but still can be afforded. In late game it deals insane amount of damage and also tanks very good with HP.
Overall extreme, but expensive tower. Land Mine goes to incoming creeps, suicides and deals 30 damage in AOE this is actually ability called Kaboom.
Land Mines can be used in early game in theory, but i don't see any good reason for that. With low HP can tank a bit in early game but is almost useless.
Can be used in early and mid game as a tank. Clockwreck has Cluster Rockets ability that stuns target in small AOE at ability tooltip it says that it also deals 10 damage, but it is a bug, because it doesn't deal any damage.
Overall decent tank with nice stun ability. This tower is very useful in early game with its nice damage and attack speed it clears early waves fast and easy.
Machine Turret has Burst Shot ability that strikes two additional enemy creeps with reduced damage. With higher damage, Machine Robot can be used even in mid game as a ranged damage dealer, but he looses his efficiency as game goes later.
He can be used in early game, can tank a bit and deal good damage. Still, Advanced Telescope gives amazing amount of bonus damage in late stage of the game when you have huge ranged tower mass.
He is insane on fist few waves due to his extreme attack speed, but his light armor type prevents him from tanking good.
Overall insane tank that moves fast and deals great damage due to his amazing attack speed. Also not expensive, compared to other towers, which is big part of his imbaness.
There is a strategy to build only Goblin Blasters till late mid game, which i will show you how to do in sector called 'Builds'. Quite tanky with nice damage, can be used in early and mid game.
Steamroller has Goblin Driver ability that summons Geomancer after he dies, which can be useful in early game. With his nice damage and attack speed, he can be used in all game stages.
Assault tank has also Goblin Driver ability, but instead of Geomancer he will summons Clockwreck when he dies.
This is very useful because he doesn't need tanks tower tanks,like Krogoth for example, not real tanks as all other ranged towers, if you have few of them, when one dies, you suddenly have melee tank to fight for you.
Overall Assault Tanks are great and not so expensive towers. With 55 HP useless in X3 mode. Can be upgraded twice. Now Swamprunner can be upgraded once, but he has two different upgrades.
Feast regenerates 25 HP every 5 attacks. Fangtooth is very nice tower in early game, has nice attack speed and is quite durable with its Feast ability.
Overall nice tower in early game which can be also used later for his slow effect. It is very good early on, but strangely this is ranged tower that can tank quite good.
This ability is very good early on, it provides time for ranged units behind Egg to deal damage. This is, however useless later on, because if enemy creeps have high damage, Withdraw won't activate, Egg Sack will die instantly.
Sky Dragon has Brawl ability which gives him bonus damage on Air units. Overall Sky Dragon is good tower, specially for flying waves, but not epic by any means.
Due its slow attack speed, can be only used for tanking purposes. Good and cheap unit, can absorb nice damage in early game.
It can tank well even in mid game and when you don't need it anymore, you can sell it for almost full price. Overall one of the best towers in Legion which allows you to manipulate gold as no other tower does.
It can be used as good damage dealer in early game, but its main advantage is ability called Sphere. Highbourne has two abilities, first is the Sphere same as Mermaids ability, but shorter cooldown and second ability is called Storm Geyser.
She can summon Geyser that heals friendly towers by 10 HP per second, shocks up to 3 enemy creeps for 40 damage every 7 secounds and lasts 15 seconds.
Geyser is very nice supportive ability, it heals your units making them more tanky and in conjunction with Sphere your units will be able to take insane amounts of damage and still be alive.
However if you have few Highbournes, Storm Geyser's heal won't stack, so you will always have total of 10 HP per second heal for your towers.
Overall one of the best if not the best supportive towers in Legion Mega. Another very strange tower due to his ability called Submerge.
Submerge allows Komodo to become invulnerable untargetable for 1. After 1. This is great ability, but it disallows Komodo to tank, because while he is Submerged creeps will attack your other potentially ranged towers and they will keep their aggro on them.
Overall Komodo is great damage dealer in early game, but if you don't have any other tanks, he is not that good.
However stun duration is greatly reduced on bosses. Overall decent tanky tower but due to its relatively slow attack speed not epic by any means.
He is quite cheap compared to the other tier 6 towers and can be built in early game as a both tank and damage dealer due to its high HP pool and fast attack speed.
Hydra has two abilities. With total of HP this makes Hydra one of the best tanks in Legion Mega which deals good damage too.
With 75 HP useless in X3 mode. A bit stronger than Peasant, can be used for first two waves, but still almost useless tower.
In its basic form is almost never used, because of her upgrade. Elite Archer has Multishot ability which allows her to attack 5 targets at once.
Whit great attack speed this tower is ridiculous in early game, can almost clear first few waves by itself almost, but can clear level 1. Due to her efficiency and great damage, this unit allows you to make huge income scores in early and even mid game.
Overall great 'income' unit. There is Elite Archer only strategy until mid game, that i will explain in sector 'Builds'. Due to his slow attack speed, he can be used only as a tank in early game.
This ability is, however, bugged because you should be able to turn this on and off as you like, but it simply doesn't work, so Guard will always have Defend buff on him.
Overall slow, but nice tank with good attack speed. He has Heal ability that he can use on one friendly tower. He can heal that tower for HP. This is simply good as it gives more HP to your towers.
He has Greater Heal that heals single friendly tower for HP. Besides heal, High Priest deals good damage too. Overall good supportive tower with nice damage when upgraded.
With nice amount of HP can tank nicely in early game, but can also deal good damage due to his fast attack speed. His main role is to tank in early and mid game, but he deals nice damage too.
Overall good tank with ability that makes him even more tanky. Has nice HP pool and attack speed which makes him good tank and damage dealer in mid game.
His attack speed seems slow, but he has Storm Hammers ability that bounces his attack two times with reduced damage. Crowley , May 24, Crowley Jul 5, Builds for new players - Mech A.
Crowley , May 19, Replies: 2 Views: 2, Crowley May 26, Replies: 1 Views: 1, Jules May 23, Builds for New Players - Grove A.
Crowley , May 22, Replies: 0 Views: 1, At night, you deploy fighters to defend your lane. Fighters can only be deployed in your own lane or in the shared middle lane.
Once deployed, fighters cannot be moved, so plan your formation carefully. All fighters can also be upgraded.Desktopversion anzeigen. Erhalten Sie sofortigen Zugang und fangen Sie an zu spielen; bringen Sie sich in die Entwicklung ein. Einige Geodaten dieser Wörter Mit Spiel werden von geonames.